Inform, express ideas and fantasy through visual language, providing an aesthetic response to a communication need.
Digital Animation Designers have the skills and technical and management expertise to handle in the professional field of animation and post-production films.
These projects combine art, design, communication and technology for visual communication for visual media.
In an animated film, the digital designer develops *scripts, the *storyboard, creates the art, makes the *layouts, the animation, coloring, compositions and *post-production of the movie/film.
He animates characters and geometric objects, handling specialized software (three-dimensional and two-dimensional animation techniques), typical of the global animation industry.
He handles the *production processes of an animated film, from a technical and economic *feasibility.
He innovates and creates offers.
He generates identity from the Digital Animation industry.
He has background in:
Digital Drawing: He knows drawing techniques; handling of software related to vectors which are tools that allow creating and producing characters and scenes.
Animation: It studies the movement of objects, calculations of time, weight, volume and balance in these movements, construction of the animated cartoon, creation of characters, study of body language, faces, lip sync and synchronization of sounds in characters, scene composition, effects, etc.
Visual Communication: He has knowledge of creating forms, color theory, visual techniques and image, and their two-dimensional and three-dimensional representation.
Audiovisual Language: He understands audiovisual language (shoots, camera movements and axis of action) and the main formats of animation such as film, video, multimedia and Internet.
Script for Animation: He knows the concepts and strategies of narrative, techniques for sketching a story, narrative techniques applicable to the animation of short films and feature films, Internet and advertising, conventions to draw a *storyboard and production of animations.
Photography applied to Animation: He knows the aesthetic, narrative and artistic language of photography, and the basics of photography applied to 2D and 3D animation.
Lighting: He handles concepts of lighting in different areas: environment, dramatic area and unreal worlds.
He performs lighting using three-dimensional animation software.
Digital Process of Images: Creation of textures applicable to modeled objects, handling of graphics software (bitmap), digital image editing, scanning, retouching, photocomposition of images, application of special effects and development of transformations and photomontage.
Digital Sound Editing: He knows the concepts and theoretical foundations of sound as well as of different formats in electronic media. He uses sound editing software and handles the methodology and practice of sound editing.
Specific tasks or activities carried out in the profession
-He carries out consultancies.
-He develops projects and production of business on the Internet.
-Creation, integration and innovation of Websites.
-Animations for commercial applications on television.
-Film (special effects).
-Education and interactive games.
-Creation of prototypes (image units) for the industry in 3D.
-Audiovisual production companies
-Film production companies and all the media and/or companies which require someone creative who handles digital production tools.
Estimated time of College years
Around 5 years
Main courses considered in the syllabus
-History of Art
-Plane, Expression and Volume
-Object and Volume
-Drawing and Model
-Drawing and Object
-Color and Composition
-Two Dimensional Techniques and Technology
-Motion Techniques and Technology
-Visual Communication Workshop
-Multimedia Techniques and Technology
-Photo and Video
-Language in Advertising
-Visual Language Techniques
-Text and Image
-Production and Management Workshop
This is a stand-alone career and also works as a specialization in Graphic Design.
Vocation, Skills and Interests required in the candidate to this career
-Taste for drawing, desire to create, express and experiment in this aspect.
-Desire to delight and move people through the artistic and aesthetic.
-Predilection for creative work of visual imagination.
-Continued attention to the aesthetic aspect, that is, perceptive of shapes, colors, light effects, shadows, etc.
-Taste for the use of technology.
-Interest in understanding dreams and realities of society. Valuation for their identity.
-Ability to distinguish and identify visual elements.
-Visual imagination ability, image generator, creative in shapes, colors, textures, etc.
-Spatial location and perception of proportions and dimensions.
-Natural inclination to represent through graphic language, such as texts, schemes, drawings and symbols.
-Motivation to convey and delight by presenting fantasy, character, emotion, beauty.
Or any specific dream or longing which feels involved or oriented towards this direction.
-With sense of detail
-Sense of perfection and care with manual work
Office or workshop, using technology
-Graphic Design, Industrial Design, Audiovisual Communication, Advertising, Cameramen and Photographers, Film TV and video.
*Glossary of Terms
Argumento del film en donde queda expuesto todos sus detalles para su cabal realización.
*Storyboard: Description of the context: physical location, setting and time or period where the story unfolds.
*Layouts: Arrangement of elements.
*Feasibility: That is possible to perform.
*Production: Realization of the animation film supported by a given capital to be adjusted.
*Post-Production: Stage where editing is performed, that is, the part of the filmed material to be used in the assembly is selected and ordered, the video and audio are mixed, the image is manipulated with digital effects, etc.
*Descriptive Geometry: It studies the bodies in space through their projections on particular plans. -For their application in the representation of volumes in two or three dimensions. -The development of the abilities of perception, volumetric/spatial analysis.
- Methods of development applied in the construction of volumes (in drawings and models).
- The determination of the shadows that volumes produce through the natural and artificial light.
-Practice of the fundamental principles of perspective.GO BACK